What Super Meat Boy Taught Me About Difficulty Progression
Super Meat Boy’s difficulty progression is completely intentional. Here’s what I learned analyzing it, and what I’m bringing into my own game.
Super Meat Boy’s difficulty progression is completely intentional. Here’s what I learned analyzing it, and what I’m bringing into my own game.
Learn how a professional Git workflow applies to a real project. We use Pong as a simple, step-by-step demonstration from empty repo to shipped build.
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.
A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here’s the system I use on every project.
How a professional programmer plans game development from the top down. Start with the player, build toward core systems, and know when to stop planning.
A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.
Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here’s what worked and what didn’t.