Game Design Principles
How I Practice Game Design Without Stopping Development
Game design is easy to neglect during long development cycles. Here’s the system I use to keep practicing it without losing momentum on my main project.
Observations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
Game design is easy to neglect during long development cycles. Here’s the system I use to keep practicing it without losing momentum on my main project.
Programmers need a plan for every system and event before writing code. Here is how I build that plan, and why it works for more than just programming.
How a professional programmer plans game development from the top down. Start with the player, build toward core systems, and know when to stop planning.