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    • Laser Beast
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    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Design Concepts

Fully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.

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Recent Posts
  • How I’m Structuring Laser Beast’s Level Progression
  • Technical Design Documents: System Planning for Programmers
  • Advanced Git Commands You Don’t Use Daily (But Should Know)
  • Laser Beast’s Programming is Done. Now We Build Levels.
  • The Git Commands Worth Learning First

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Categories

  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials

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Hestia | Developed by ThemeIsle