Halfway Through Wannibe Manisha’s “Do You Wanna Jam 2026”
A progress check five days into a 10 day jam. Here's everything I've built and what's left to add before the deadline.
If it has anything to do with how games get made, it lives here.
If something we learned the hard way can save you time, that’s a win.
A progress check five days into a 10 day jam. Here's everything I've built and what's left to add before the deadline.
I wanted to set my studio up right from the beginning. From family to protection to future plans, here's everything that went into that decision and why.
Sole proprietor, LLC, or S-Corp? Here are the most common business structures for solo game devs and small studios, and when to use each.
I'm centralizing all my systems and tools in one place. Before building, I want to list every system I keep rebuilding to catch any potential dependency issues.
Keep sample scenes and documentation on disk without cluttering Unity's Project window or asset pipeline. This trick shows you how.
Steam is hard if you're on your own. Here's everything I'm learning about fees, tax setups, review processes, Steamworks integration, and art assets.
Outside pressure and avoidance both pushed my solo dev schedule off track this month. Here's what actually got done, why, and how I'm fixing it.
Designing a spin-the-wheel game for Juniper Dev's game jam. You reshape the wheel's odds between spins while wagering souls on the outcome.
This idle game has a real story, great visuals, and a unique deckbuilding twist. But it's not without flaws. Let's break down 'This Ain't Even Poker, Ya Joker'.