How I Built the Laser System for Laser Beast
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.

If it has anything to do with how games get made, it lives here.
If something we learned the hard way can save you time, that’s a win.
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.
A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here's the system I use on every project.
How a professional programmer plans game development from the top down. Start with the player, build toward core systems, and know when to stop planning.
A precision platformer. Four months abandoned. One bout of pneumonia. Here's how I got Laser Beast back on track and what the next 90 days look like.
Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here's what worked and what didn't.