Create Individual Tiles That Visually Build and Destroy Themselves
An in depth explanation of how I built this mechanic, the system that drives it, the individual components, and how it all functions. (With code examples.)
If it has anything to do with how games get made, it lives here.
If something we learned the hard way can save you time, that’s a win.
An in depth explanation of how I built this mechanic, the system that drives it, the individual components, and how it all functions. (With code examples.)
Do You Wanna Jam 2026 is officially over. Here's how I ranked, everything that worked well, what got cut, and the one thing you MUST do before your next jam.
"Do You Wanna Jam 2026" has finished. Here is how the second half went, what was added, and what was cut.
A progress check five days into a 10 day jam. Here's everything I've built and what's left to add before the deadline.
I wanted to set my studio up right from the beginning. From family to protection to future plans, here's everything that went into that decision and why.
Sole proprietor, LLC, or S-Corp? Here are the most common business structures for solo game devs and small studios, and when to use each.
I'm centralizing all my systems and tools in one place. Before building, I want to list every system I keep rebuilding to catch any potential dependency issues.
Keep sample scenes and documentation on disk without cluttering Unity's Project window or asset pipeline. This trick shows you how.
Steam is hard if you're on your own. Here's everything I'm learning about fees, tax setups, review processes, Steamworks integration, and art assets.