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Brainfart Studio
Brainfart Studio
  • Games
    • Laser Beast
  • Blog
    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Blog

Tutorials

Advanced Git Commands You Don’t Use Daily (But Should Know)

Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.

By Mitchell, 3 monthsMay 2, 2026 ago
Dev Logs

Laser Beast’s Programming is Done. Now We Build Levels.

Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.

By Mitchell, 3 monthsApril 29, 2026 ago
Tutorials

The Git Commands Worth Learning First

A practical reference covering repo setup, branch management, and committing your work. The git commands that handle most of what you need.

By Mitchell, 3 monthsApril 25, 2026 ago
Game Analysis

What Super Meat Boy Taught Me About Difficulty Progression

Super Meat Boy’s difficulty progression is completely intentional. Here’s what I learned analyzing it, and what I’m bringing into my own game.

By Mitchell, 3 monthsApril 22, 2026 ago
Tutorials

A Git Workflow in Practice: Building Pong from Scratch

Learn how a professional Git workflow applies to a real project. We use Pong as a simple, step-by-step demonstration from empty repo to shipped build.

By Mitchell, 3 monthsApril 18, 2026 ago
Dev Logs

How I Built the Laser System for Laser Beast

The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.

By Mitchell, 3 monthsApril 15, 2026 ago
Tutorials

A Clean Git Workflow: Branching, Commits, and Pull Requests

A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here’s the system I use on every project.

By Mitchell, 4 monthsApril 11, 2026 ago
Game Design Principles

Planning Game Development from the Top Down

How a professional programmer plans game development from the top down. Start with the player, build toward core systems, and know when to stop planning.

By Mitchell, 4 monthsApril 8, 2026 ago
Dev Logs

My Game Sat Untouched for Months. Here’s How I’m Saving It.

A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.

By Mitchell, 4 monthsApril 1, 2026 ago
Post Mortems

Bigmode Game Jam 2026: Missed the Deadline, Built It Anyway

Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here’s what worked and what didn’t.

By Mitchell, 5 monthsMarch 11, 2026 ago

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