• Itch.io
  • BlueSky
  • YouTube
  • Twitch
  • Discord
Brainfart Studio
Brainfart Studio
  • Games
    • Laser Beast
    • Game Jams
  • Blog
    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
  • About
  • Contact
  • Blogroll

Blog

Design Concepts

Spin to Sin: A Conceptual Wheel of Fortune Meets Balatro

Designing a spin-the-wheel game for Juniper Dev’s game jam. You reshape the wheel’s odds between spins while wagering souls on the outcome.

By Mitchell, 3 monthsJuly 1, 2026 ago
Game Analysis

This Ain’t Even Poker Ya Joker: Deckbuilding Meets Idle

This idle game has a real story, great visuals, and a unique deckbuilding twist. But it’s not without flaws. Let’s break down ‘This Ain’t Even Poker, Ya Joker’.

By Mitchell, 3 monthsJune 27, 2026 ago
Game Analysis

DPS Idle 2: A Card-Based Idle Game Done Well (Mostly)

DPS Idle 2 builds its progression around card leveling and prestige loop. This dev analysis covers those systems and what I think could be improved.

By Mitchell, 4 monthsJune 10, 2026 ago
Tutorials

What I’d Look for Before Hiring a Game Programmer

For programmers looking for game dev jobs, here are the OOP principles, system design concepts, and version control practices I’d recommend knowing first.

By Mitchell, 4 monthsMay 23, 2026 ago
Game Design Principles

How I Practice Game Design Without Stopping Development

Game design is easy to neglect during long development cycles. Here’s the system I use to keep practicing it without losing momentum on my main project.

By Mitchell, 4 monthsMay 20, 2026 ago
Dev Logs

How I’m Structuring Laser Beast’s Level Progression

Designing difficulty progression means deciding what the player learns first, and in what order. Here’s the framework I used for my game Laser Beast.

By Mitchell, 5 monthsMay 13, 2026 ago
Game Design Principles

Technical Design Documents: System Planning for Programmers

Programmers need a plan for every system and event before writing code. Here is how I build that plan, and why it works for more than just programming.

By Mitchell, 5 monthsMay 6, 2026 ago
Tutorials

Advanced Git Commands You Don’t Use Daily (But Should Know)

Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.

By Mitchell, 5 monthsMay 2, 2026 ago
Dev Logs

Laser Beast’s Programming is Done. Now We Build Levels.

Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.

By Mitchell, 5 monthsApril 29, 2026 ago
Tutorials

The Git Commands Worth Learning First

A practical reference covering repo setup, branch management, and committing your work. The git commands that handle most of what you need.

By Mitchell, 5 monthsApril 25, 2026 ago

Posts pagination

Previous 1 2 3 Next
Search
Popular Posts

Want more like this?


Game development, design, and an honest look at building an indie studio.

Get new posts and updates delivered to your inbox.

You're in!


Thanks for subscribing. You'll hear from us when there's something worth sharing.

Categories
  • Design Concepts
  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials
Recent Posts
  • Create Individual Tiles That Visually Build and Destroy Themselves
  • Post Mortem – Do You Wanna Jam 2026
  • The Second Half of Wannibe Manisha’s “Do You Wanna Jam 2026”
  • Halfway Through Wannibe Manisha’s “Do You Wanna Jam 2026”
  • Why I Formed Brainfart Studio LLC Before I Made a Dime

Popular Posts

Categories

  • Design Concepts
  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials

Stay Connected

Join the Newsletter


Game development, design, and the realities of building an indie studio.

Get new posts straight to your inbox.

You're in!

Thanks for subscribing. You'll hear from us when there's something worth sharing.


  • About
  • Contact
  • Sitemap
Hestia | Developed by ThemeIsle