Advanced Git Commands You Don’t Use Daily (But Should Know)
Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.
Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.
Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.
A practical reference covering repo setup, branch management, and committing your work. The git commands that handle most of what you need.
Super Meat Boy’s difficulty progression is completely intentional. Here’s what I learned analyzing it, and what I’m bringing into my own game.
Learn how a professional Git workflow applies to a real project. We use Pong as a simple, step-by-step demonstration from empty repo to shipped build.
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.
A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here’s the system I use on every project.
How a professional programmer plans game development from the top down. Start with the player, build toward core systems, and know when to stop planning.
A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.
Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here’s what worked and what didn’t.