The Second Half of Wannibe Manisha’s “Do You Wanna Jam 2026”
“Do You Wanna Jam 2026” has finished. Here is how the second half went, what was added, and what was cut.
Active development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
“Do You Wanna Jam 2026” has finished. Here is how the second half went, what was added, and what was cut.
A progress check five days into a 10 day jam. Here’s everything I’ve built and what’s left to add before the deadline.
I wanted to set my studio up right from the beginning. From family to protection to future plans, here’s everything that went into that decision and why.
Sole proprietor, LLC, or S-Corp? Here are the most common business structures for solo game devs and small studios, and when to use each.
I’m centralizing all my systems and tools in one place. Before building, I want to list every system I keep rebuilding to catch any potential dependency issues.
Steam is hard if you’re on your own. Here’s everything I’m learning about fees, tax setups, review processes, Steamworks integration, and art assets.
Outside pressure and avoidance both pushed my solo dev schedule off track this month. Here’s what actually got done, why, and how I’m fixing it.
Designing difficulty progression means deciding what the player learns first, and in what order. Here’s the framework I used for my game Laser Beast.
Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.