• Itch.io
  • BlueSky
  • YouTube
  • Twitch
  • Discord
Brainfart Studio
Brainfart Studio
  • Games
    • Laser Beast
    • Game Jams
  • Blog
    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
  • About
  • Contact
  • Blogroll

Dev Logs

Active development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.

Dev Logs

The Second Half of Wannibe Manisha’s “Do You Wanna Jam 2026”

“Do You Wanna Jam 2026” has finished. Here is how the second half went, what was added, and what was cut.

By Mitchell, 1 monthAugust 26, 2026 ago
Dev Logs

Halfway Through Wannibe Manisha’s “Do You Wanna Jam 2026”

A progress check five days into a 10 day jam. Here’s everything I’ve built and what’s left to add before the deadline.

By Mitchell, 1 monthAugust 19, 2026 ago
Dev Logs

Why I Formed Brainfart Studio LLC Before I Made a Dime

I wanted to set my studio up right from the beginning. From family to protection to future plans, here’s everything that went into that decision and why.

By Mitchell, 2 monthsAugust 12, 2026 ago
Dev Logs

Business Structures for Solo Game Devs and Small Studios

Sole proprietor, LLC, or S-Corp? Here are the most common business structures for solo game devs and small studios, and when to use each.

By Mitchell, 2 monthsAugust 5, 2026 ago
Dev Logs

Everything (So Far) I Want in My Reusable Game Dev Library

I’m centralizing all my systems and tools in one place. Before building, I want to list every system I keep rebuilding to catch any potential dependency issues.

By Mitchell, 2 monthsJuly 29, 2026 ago
Dev Logs

Everything I Learned Publishing My First Game on Steam

Steam is hard if you’re on your own. Here’s everything I’m learning about fees, tax setups, review processes, Steamworks integration, and art assets.

By Mitchell, 3 monthsJuly 15, 2026 ago
Dev Logs

Laser Beast Is a Month Behind Schedule After Level Migration

Outside pressure and avoidance both pushed my solo dev schedule off track this month. Here’s what actually got done, why, and how I’m fixing it.

By Mitchell, 3 monthsJuly 8, 2026 ago
Dev Logs

How I’m Structuring Laser Beast’s Level Progression

Designing difficulty progression means deciding what the player learns first, and in what order. Here’s the framework I used for my game Laser Beast.

By Mitchell, 5 monthsMay 13, 2026 ago
Dev Logs

Laser Beast’s Programming is Done. Now We Build Levels.

Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.

By Mitchell, 5 monthsApril 29, 2026 ago
Dev Logs

How I Built the Laser System for Laser Beast

The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.

By Mitchell, 6 monthsApril 15, 2026 ago

Posts pagination

1 2 Next
Search
Popular Posts

Want more like this?


Game development, design, and an honest look at building an indie studio.

Get new posts and updates delivered to your inbox.

You're in!


Thanks for subscribing. You'll hear from us when there's something worth sharing.

Categories
  • Design Concepts
  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials
Recent Posts
  • Create Individual Tiles That Visually Build and Destroy Themselves
  • Post Mortem – Do You Wanna Jam 2026
  • The Second Half of Wannibe Manisha’s “Do You Wanna Jam 2026”
  • Halfway Through Wannibe Manisha’s “Do You Wanna Jam 2026”
  • Why I Formed Brainfart Studio LLC Before I Made a Dime

Popular Posts

Categories

  • Design Concepts
  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials

Stay Connected

Join the Newsletter


Game development, design, and the realities of building an indie studio.

Get new posts straight to your inbox.

You're in!

Thanks for subscribing. You'll hear from us when there's something worth sharing.


  • About
  • Contact
  • Sitemap
Hestia | Developed by ThemeIsle