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Brainfart Studio
Brainfart Studio
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    • Laser Beast
  • Blog
    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Dev Logs

Active development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.

Dev Logs

Everything I Learned Publishing My First Game on Steam

Steam is hard if you’re on your own. Here’s everything I’m learning about fees, tax setups, review processes, Steamworks integration, and art assets.

By Mitchell, 2 weeksJuly 15, 2026 ago
Dev Logs

Laser Beast Is a Month Behind Schedule After Level Migration

Outside pressure and avoidance both pushed my solo dev schedule off track this month. Here’s what actually got done, why, and how I’m fixing it.

By Mitchell, 3 weeksJuly 8, 2026 ago
Dev Logs

How I’m Structuring Laser Beast’s Level Progression

Designing difficulty progression means deciding what the player learns first, and in what order. Here’s the framework I used for my game Laser Beast.

By Mitchell, 2 monthsMay 13, 2026 ago
Dev Logs

Laser Beast’s Programming is Done. Now We Build Levels.

Save systems, scene navigation, Steamworks integration, and the Bootstrapper all finished in April. Here is where Laser Beast stands heading into May.

By Mitchell, 3 monthsApril 29, 2026 ago
Dev Logs

How I Built the Laser System for Laser Beast

The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.

By Mitchell, 3 monthsApril 15, 2026 ago
Dev Logs

My Game Sat Untouched for Months. Here’s How I’m Saving It.

A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.

By Mitchell, 4 monthsApril 1, 2026 ago
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Recent Posts
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  • Everything I Learned Publishing My First Game on Steam
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Hestia | Developed by ThemeIsle