Excluding Folders from Unity’s AssetDatabase
Keep sample scenes and documentation on disk without cluttering Unity’s Project window or asset pipeline. This trick shows you how.
Practical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
Keep sample scenes and documentation on disk without cluttering Unity’s Project window or asset pipeline. This trick shows you how.
For programmers looking for game dev jobs, here are the OOP principles, system design concepts, and version control practices I’d recommend knowing first.
Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.
A practical reference covering repo setup, branch management, and committing your work. The git commands that handle most of what you need.
Learn how a professional Git workflow applies to a real project. We use Pong as a simple, step-by-step demonstration from empty repo to shipped build.
The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.
A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here’s the system I use on every project.