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    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
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    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Game Analysis

Deep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.

Game Analysis

This Ain’t Even Poker Ya Joker: Deckbuilding Meets Idle

This idle game has a real story, great visuals, and a unique deckbuilding twist. But it’s not without flaws. Let’s break down ‘This Ain’t Even Poker, Ya Joker’.

By Mitchell, 4 weeksJune 27, 2026 ago
Game Analysis

DPS Idle 2: A Card-Based Idle Game Done Well (Mostly)

DPS Idle 2 builds its progression around card leveling and prestige loop. This dev analysis covers those systems and what I think could be improved.

By Mitchell, 2 monthsJune 10, 2026 ago
Game Analysis

What Super Meat Boy Taught Me About Difficulty Progression

Super Meat Boy’s difficulty progression is completely intentional. Here’s what I learned analyzing it, and what I’m bringing into my own game.

By Mitchell, 3 monthsApril 22, 2026 ago
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Hestia | Developed by ThemeIsle