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Brainfart Studio
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    • Laser Beast
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    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Laser Beast

Dev Logs

How I Built the Laser System for Laser Beast

The laser system in Laser Beast has four types, a shared visual layer, and an event-driven button system. Here is how it all fits together.

By Mitchell, 2 daysApril 15, 2026 ago
Dev Logs

My Game Sat Untouched for Months. Here’s How I’m Saving It.

A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.

By Mitchell, 2 weeksApril 1, 2026 ago

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Categories

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Recent Posts

  • How I Built the Laser System for Laser Beast
  • A Clean Git Workflow: Branching, Commits, and Pull Requests
  • Planning Game Development from the Top Down
  • My Game Sat Untouched for Months. Here’s How I’m Saving It.
  • Bigmode Game Jam 2026: Missed the Deadline, Built It Anyway

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Categories

  • Dev Logs
  • Game Design Principles
  • Post Mortems
  • Tutorials

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