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    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
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Tutorials

What I’d Look for Before Hiring a Game Programmer

For programmers looking for game dev jobs, here are the OOP principles, system design concepts, and version control practices I’d recommend knowing first.

By Mitchell, 2 weeksMay 23, 2026 ago
Tutorials

Advanced Git Commands You Don’t Use Daily (But Should Know)

Some advanced git commands are useful, but don’t come up often. It’s helpful to know what these features are, what they do, and when to use them.

By Mitchell, 1 monthMay 2, 2026 ago
Tutorials

The Git Commands Worth Learning First

A practical reference covering repo setup, branch management, and committing your work. The git commands that handle most of what you need.

By Mitchell, 1 monthApril 25, 2026 ago
Tutorials

A Git Workflow in Practice: Building Pong from Scratch

Learn how a professional Git workflow applies to a real project. We use Pong as a simple, step-by-step demonstration from empty repo to shipped build.

By Mitchell, 2 monthsApril 18, 2026 ago
Tutorials

A Clean Git Workflow: Branching, Commits, and Pull Requests

A structured Git workflow keeps your project stable, your history readable, and your codebase ready to scale. Here’s the system I use on every project.

By Mitchell, 2 monthsApril 11, 2026 ago
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