Create Individual Tiles That Visually Build and Destroy Themselves
An in depth explanation of how I built this mechanic, the system that drives it, the individual components, and how it all functions. (With code examples.)
An in depth explanation of how I built this mechanic, the system that drives it, the individual components, and how it all functions. (With code examples.)
Do You Wanna Jam 2026 is officially over. Here’s how I ranked, everything that worked well, what got cut, and the one thing you MUST do before your next jam.
“Do You Wanna Jam 2026” has finished. Here is how the second half went, what was added, and what was cut.
A progress check five days into a 10 day jam. Here’s everything I’ve built and what’s left to add before the deadline.
Designing a spin-the-wheel game for Juniper Dev’s game jam. You reshape the wheel’s odds between spins while wagering souls on the outcome.
Game design is easy to neglect during long development cycles. Here’s the system I use to keep practicing it without losing momentum on my main project.
Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here’s what worked and what didn’t.