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    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
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Business & Legal

Dev Logs

Why I Formed Brainfart Studio LLC Before I Made a Dime

I wanted to set my studio up right from the beginning. From family to protection to future plans, here’s everything that went into that decision and why.

By Mitchell, 2 monthsAugust 12, 2026 ago
Dev Logs

Business Structures for Solo Game Devs and Small Studios

Sole proprietor, LLC, or S-Corp? Here are the most common business structures for solo game devs and small studios, and when to use each.

By Mitchell, 2 monthsAugust 5, 2026 ago
Dev Logs

Everything I Learned Publishing My First Game on Steam

Steam is hard if you’re on your own. Here’s everything I’m learning about fees, tax setups, review processes, Steamworks integration, and art assets.

By Mitchell, 3 monthsJuly 15, 2026 ago
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