• Itch.io
  • BlueSky
  • YouTube
  • Twitch
  • Discord
Brainfart Studio
Brainfart Studio
  • Games
    • Laser Beast
  • Blog
    • Dev LogsActive development updates on current projects. Progress, problems, breakthroughs, and the slow grind of making something real.
    • Post MortemsHonest breakdowns of completed game jams and prototypes. What worked, what didn’t, and what carries forward.
    • Design ConceptsFully thought out game designs that will probably never get built. Mechanics, systems, art direction, all worked through and shared just because the ideas are too good to keep to myself.
    • TutorialsPractical guides from the studio covering programming, art, audio, and whatever else we figure out worth sharing.
    • Game Design PrinciplesObservations, frameworks, and hard won lessons about what makes games feel good. Less about specific projects, more about the craft.
    • Game AnalysisDeep dives into games played and examined through a developer’s lens. What makes them work, what doesn’t, and what’s worth stealing.
  • About
  • Contact

Mitchell

Dev Logs

My Game Sat Untouched for Months. Here’s How I’m Saving It.

A precision platformer. Four months abandoned. One bout of pneumonia. Here’s how I got Laser Beast back on track and what the next 90 days look like.

By Mitchell, 1 monthApril 1, 2026 ago
Post Mortems

Bigmode Game Jam 2026: Missed the Deadline, Built It Anyway

Got pneumonia two days into Bigmode Game Jam 2026 and missed the deadline. I made the game anyways. Here’s what worked and what didn’t.

By Mitchell, 2 monthsMarch 11, 2026 ago

Posts pagination

Previous 1 2
Search
Popular Posts

Want more like this?


Game development, design, and an honest look at building an indie studio.

Get new posts and updates delivered to your inbox.

You're in!


Thanks for subscribing. You'll hear from us when there's something worth sharing.

Categories
  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials
Recent Posts
  • How I’m Structuring Laser Beast’s Level Progression
  • Technical Design Documents: System Planning for Programmers
  • Advanced Git Commands You Don’t Use Daily (But Should Know)
  • Laser Beast’s Programming is Done. Now We Build Levels.
  • The Git Commands Worth Learning First

Popular Posts

Categories

  • Dev Logs
  • Game Analysis
  • Game Design Principles
  • Post Mortems
  • Tutorials

Stay Connected

Join the Newsletter


Game development, design, and the realities of building an indie studio.

Get new posts straight to your inbox.

You're in!

Thanks for subscribing. You'll hear from us when there's something worth sharing.


  • About
  • Contact
  • Sitemap
Hestia | Developed by ThemeIsle