Welcome to Brainfart Studio!

This is a place for people who love games. Developers, aspiring developers, and curious people who want a real look at the game development process. Not just the polished final product. The actual work: the planning, the decisions, the mistakes, and everything in between.

What You’ll Find Here

If it has anything to do with how games get made, it lives here.

  • Dev logs for our games in active development.
  • Post mortems on our releases, game jams, and prototypes.
  • Design concepts for games not in active development.
  • Game analysis as we study and learn from those that came before us.
  • Tutorials as we share our knowledge in programming, art, music, and more.
  • Breakdowns of game design principles.

The goal is simple: if something we learned the hard way can save you time, that’s a win. There’s a lot to figure out in game development. And the faster we all get better at it, the better games we all make.

About Brainfart Studio

Brainfart Studio is an indie game development studio currently run by one person, building toward a small team of three to five people.

The focus is metroidvanias and precision platformers. Games that feel incredible to play, grab your attention visually, and use music to tell a story. The kind of game you finish and immediately want to tell someone about.

That means movement that feels top notch from the first second. Art that has a distinct identity, whether pixel or hand drawn. Music that is melodic, thematic, and fits the world. Every discipline matters. None of it is an afterthought.

If you’re a developer, artist, composer, or someone who loves games and wants to be part of building them, this is where that story starts.

The Person Behind It

My name is Mitchell. I’m a professional web developer by day and a game developer by obsession.

It started on Thanksgiving 2021. My nephew asked me if I knew how to make video games. I didn’t. But I told him I could find out. I went down the rabbit hole that night and never came back up.

In the five years since, I’ve built dozens of small games, numerous prototypes, competed in game jams, run a game dev YouTube channel, and was invited to guest judge a game development tournament. Now I’m working on my first commercial release and building this studio.

I make games because I want to make games people love. Not as a hobby squeezed into whatever time is left at the end of the day. As a craft, as a career, and eventually as a team.

Come Be Part of It

Whether you’re here to learn, to follow along, to share what you know, or to eventually build something together, you belong here.

If you’re a developer, artist, or composer who wants to be part of what Brainfart Studio is becoming, reach out. That door is open.

The best way to stay connected is to subscribe. New posts go out regularly, and there’s always something in the works.

Welcome to Brainfart Studio.